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Gal gun xbox 360 iso
Gal gun xbox 360 iso






gal gun xbox 360 iso

However, he described the prototype as "painful," and wondered if the game would turn out fine. Upon seeing it, Nakagawa thought the game would prove to be great idea. The end of January 2009 was when Inti approached Alchemist with the game, which was possible because an Inti staff member was acquainted with Nakagawa, one of their producers. Since the programmer had quit the project, this lead to them wondering if the game would be cancelled. There was a 6 month period in which only two people were actively working on the game: Ito and the background designer. This apparently changed with Alchemist's involvement. In that sense, it was more of an 'Inti' game." At the time though, they only had the system and no scenario to go with it. girls to customize and build up the heroine(?). According to Satoru Narita, "Rather than a gal game, it was a somewhat maniacal game using. They developed the system for a shooting game, in which girls would approach you, featuring aim-and-shoot gameplay and on-rails movement, However, the "game system and treatment of the heroines" was different from the final product. However, Inti Vice President Yoshihisa Tsuda (known for his involvement for Inti's Mega Man games at the time, and later the director of the Azure Striker Gunvolt series), gave his approval, believing the game could prove to be popular.

gal gun xbox 360 iso

The idea was well-received within Inti, but Ito and other members of the company did not seriously think the game would be made.

gal gun xbox 360 iso

Supposedly, Ito came up with the idea for Gal*Gun when he saw a shooting game at an arcade, and thought, "it would be fun if the enemy was a girl and she came at me." Hence, this is why he chose the genre to be a shooting game, rather than an adventure one. On his own, Ito then developed the concept for Gal*Gun and the character designs. Masanori Ito, along with two other members, submitted a concept, but their pitch was criticized by Inti staff for being too "stiff," and was suggested to think of something more silly. In an unspecified year, Inti Creates had an in-house competition, in which teams of three would come forward with a concept for a "Multiplayer 2D side-scrolling ACT" game. (Note: A lot of information is from Japanese-only interviews, so there may be mistranslations or inaccuracies)








Gal gun xbox 360 iso